Specifies the texture file options for painting a texture on the surface of the mesh for masks and region maps.
- Map Name
- Specifies the name of the texture file.
- Image Format
- Sets the file format of the texture file you create. By default, this is set to the Maya Image File Format (Maya IFF).
- File Path
- The directory in which to store the texture file.
- Size
- Sets the resolution of the texture image in pixels.
- Start Color
- Sets the color or value assigned to the mesh surface before you paint.
- Based on Attribute
- Assigns the mesh surface to the current value of the attribute you are controlling with the texture map.
For example, if you create a map for
Scale modifier, and the
Scale attribute is set to 0.8, the mesh surface is assigned that value.
- White, Black, Grey
- Colors the mesh surface white, black or grey, which equals a value of 1.0, 0.0, and 0.5 respectively.
- UV Sets
- Specifies the UV set to map the texture to. By default, map1 is selected, but you can choose any UV set on the mesh.