Create Map Options

Specifies the texture file options for painting a texture on the surface of the mesh for masks and region maps.

Map Name
Specifies the name of the texture file.
Image Format
Sets the file format of the texture file you create. By default, this is set to the Maya Image File Format (Maya IFF).
File Path
The directory in which to store the texture file.
Size
Sets the resolution of the texture image in pixels.
Start Color
Sets the color or value assigned to the mesh surface before you paint.
Based on Attribute
Assigns the mesh surface to the current value of the attribute you are controlling with the texture map.

For example, if you create a map for Scale modifier, and the Scale attribute is set to 0.8, the mesh surface is assigned that value.

White, Black, Grey
Colors the mesh surface white, black or grey, which equals a value of 1.0, 0.0, and 0.5 respectively.
UV Sets
Specifies the UV set to map the texture to. By default, map1 is selected, but you can choose any UV set on the mesh.

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