This example demonstrates how to use XGen to a forest scene with grass, rocks, and trees.
  
 It shows you how to do the following: 
	 
- Instance default archive geometry. 
		
- Export a Maya Paint Effects tree to an archive object. 
		
- Use a points map to determine the placement of instanced archive objects. 
		
- Use a Ptex map to remove archive primitives from the scene. 
		
- Use expressions to vary the size and orientation of instanced geometry. 
		
Important:  Before starting, make sure that you set the location of your Maya project. XGen creates a number of files, such as Ptex map files, that need to be referenced from the Maya project directory.