This section contains attributes to control the hair shading or color.
The base color for hairs. The final color used is determined after the Hair Color Scale and randomization parameters are applied. Also individual hair clumps may override the Hair Color.
Use the Hair Color map button next to this attribute to map a texture to the hair color to create different hair shading looks. The following image uses a black and white checker texture mapped to the Hair Color attribute.
Hair Color defines the global color of the hairs from root to tip. The left of the graph is the root and the right is the tip.
Advanced ramp features exist. For more information, see Applying textures to a ramp.
The Opacity attribute controls the overall transparency of the hair; a value of 0 is fully transparent and 1 is fully opaque.
This allows light to filter through hair for a softer effect.
This is the input color for specular highlights.
This allows light to filter through hair for a softer effect.
This causes the hair to cast shadows (depth map only).
Use these settings to randomize the hair color.
A diffuse brightness randomization between hairs in a clump.
A specular brightness randomization between hairs in a clump.
A random deviation in hue of hairs.
A random deviation in color saturation of hairs.
A random deviation in brightness value of hairs.