You can remove hair, fur, or instanced primitives from previews and renderers by using different culling methods. Culled primitives can be displayed in a highlighted color in the preview. Culling can be undone.
The primitives to be culled display green: .
The culled primitives display red: .
You can automatically cull primitives that face away from the camera or appear outside of the preview and rendered frames. Removing primitives that do are not visible in the final frames can save rendering time.
The primitives culled by these methods display blue: .
You can use expressions to cull primitives. For example, you can create an expression that culls primitives with specific lengths. By default, a place holder culling expression is connected to the Cull Expr slider control. You can create a new expression to
$Length=4.00;#0.00,10.00
$cLength < $Length ? 0 :1
This expression compares the set value, ($length) to the primitives calculated length ($cLength) and when the $cLength is greater than 4, the primitive is culled.
The primitives culled by an expression display purple: .
Use the Select Primitives tool to select and uncull primitives previously culled by the Cull Selected Primitives tool or by an culling expression. By default, a place holder culling expression is connected to the Cull Expr slider control.
The selected primitives display yellow: .