XGen Bind Patches submenu

Add Selected Faces

Binds selected faces by creating new patches, if they do not exist, or appends them to existing patches.

Replace with Select Faces

Binds selected faces by creating a new patch if one does not exist and replaces the bound faces if they already exist. Any guides attached to the faces are also removed.

Remove Selected Faces

Removes bindings to the selected faces. Remove a patch if the result is the removal of the last face for that patch. If any of the faces to be removed have attached guides, these guides are also removed.

Bind Faces Based on Map

Lets you select how to bind faces to a patch based on the selected Ptex map. You can select whether to bind face to the White (value = 1 ) or Black (value = 0) regions of the map.

You can use the following command to generate a bind map:

xgmBindPatches -d descriptionName -bm.

This creates a map per-patch and displays their final locations in the Maya Script Editor.

Select Bound Faces

Select the faces currently bound to the Description.