Creates an interactive groom splines description on the selected mesh object using these initial settings. You can later adjust Density, Length, Width Scale and CV Count values using the XGen interactive groom description node attributes and Interactive grooming tools.
You can later increase or decrease this hair density using the Density brush tool or by adjusting the description_base node's Density Multiplier attribute. See description_base node attributes.
You can later modify hair length using the Scale modifier or by sculpting hair with the Length brush tool.
You can later modify hair width using the description_base node's Width Scale attribute or by sculpting hair with the Width brush tool.
See
Sets the number of control vertices on each hair. The default value of 5 works well for most types of hair. Increase this value for long hair. You can add or remove hair CVs later on using the description_base node's CV Count attribute.