Controls the distance that primitives are displaced from the surface. The direction of displacement is affected by the Bump value. If the surface has a displacement map, attach that map to the Displacement attribute.
Turn on if you have attached a vector displacement map (VDM) to the Displacement attribute.
Changes the surface normal without changing the position of the surface. If the surface has a bump map, attach that map to this attribute.
Controls the distance at which primitives are created away from the surface. This is similar to Displacement, but the offset direction is not affected by Bump maps.