-
Preset File Name
- Click the
icon and browse to the location of the preset you want apply.
Transfer Method
Lets you specify whether the splines get positioned based the source or target mesh.
- Position Based
- Places splines by replicating the sources surface positions on the target mesh. Use this method if the source and target mesh have different UV's and topology, but have a similar shape.
-
UV Based
- Places splines using the UVs of the target surface. Use this method when the source and target mesh are the same or similar and the same UVs.
Orientation
-
Rotate to align with new surface
- Rotates the splines so they align with new surface normals of the target mesh. You can use this option either when the source and target mesh have similar or different shapes.
- Use original orientation in the world space
- The splines reuse the rotation values from the source mesh/ or source description. Use this option when the source and target mesh have similar shapes.