Create a joint or joint chain

Before drawing joints or a joint chain, you first need a model in which to place them. For information on creating models, see NURBS Modeling or Polygonal Modeling.

To set the Joint Tool settings

  1. In the Rigging menu set (press F3), select Skeleton > Create Joints > .

    The Joint Tool settings panel appears.

  2. Adjust the Joint Tool settings as desired.

To create a joint or joint chain

  1. In the Rigging menu set (press F3), select Skeleton > Create Joints.
  2. In a view, click on the location in your model where you want to create a joint.
    Tip: Click to create joints, middle-click and drag to move the last placed joint.
  3. Click again in the model where you want to create the next joint in your joint chain.

    A bone appears between the first and second joints.

  4. Continue clicking in the view until you create all the joints for your joint chain.
  5. Press or to complete your joint chain.

To create a joint or joint chain that is automatically centered in the model

  1. Click the Snap to Projected Center icon on the Status Line to enable centering mode.
  2. In the Rigging menu set (press F3), select Skeleton > Create Joints.
  3. In a view, click on the location in your model where you want to create a joint.
    The joint is automatically centered in the model.
    Note: If your model has multiple mesh layers, centering mode minimizes displacement and places the joint in the center of the layers.
  4. If desired, use the Move Tool to re-position the joint.

    The joint is dynamically centered in its new position.

  5. Click again in the model where you want to create the next joint in your joint chain.

    A bone appears between the first and second joints and the second joint is also centered in the model.

  6. Continue clicking in the view until you create all the joints for your joint chain.
  7. Press or to complete your joint chain.

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