To open the Stiffness attributes
The Stiffness attributes represent how much a character body part resists when being transformed. By default, the stiffness settings are set to replicate human movement. Some body parts that typically start by moving slowly, such as the hips, take more time or a more exaggerated movement to move quickly.
To control the amount of stiffness, drag the slider, or type a precise value in the numerical field. Use the following guidelines when manipulating stiffness:
Some body parts have additional stiffness settings or function differently than described above. Additional settings and exceptions are described in the rest of this section.
Setting | Description |
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Left/Right Elbow Max Extension | Use this setting to dampen left or right arm movement as it fully extends to prevent elbow and limb snapping. The higher the value, the more gradually the limb extends. By default, a value of 50 corrects most limb snapping. |
Left/Right Elbow Compression Factor | Use these settings to change the stiffness of an extended arm as it bends. At 100% (full effect) the extended arm does not bend, but instead pushes the character’s chest, moving the character. |
Setting | Description |
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Enforce Gravity | Forces the hips of the character between its feet. By default, Hips Enforce Gravity is set to 60%. You must set Hips Stiffness to a value other than zero to take advantage of the Enforce Gravity setting. |
Setting | Description |
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Left/Right Knee Max Extension | Use these settings to damp the leg as it fully extends, to prevent knee and limb snapping. The higher the value, the more gradually the limb extends. By default, a value of 50 corrects most limb snapping. |
Left/Right Knee Compression Factor | Use these settings to change the stiffness of an extended leg as it bends. At 100% (full effect) the extended leg does not bend, but instead pushes the hips of the character, moving the character. |