To manipulate the sculpt deformer sphere
- In the workspace or the
Outliner, select the sculpt sphere (default name: sculptnSphere).
- To create deformation effects, move, rotate, or scale the sculpt sphere.
To manipulate the sculpt deformer stretch origin locator
- In the workspace or the
Outliner, select the stretch origin locator (default name: sculptnStretchOrigin).
- To create deformation effects, move, rotate, or scale the stretch origin locator.
To edit sculpt deformer channels with the
Channel Box
- Select a sculpt deformer node (default name: sculptn).
One quick way to select the sculpt deformer node is to select the object being deformed, and then select the sculpt deformer node in its history from the
Channel Box (under
INPUTS).
Note that you can control which attributes are listed as keyable attributes (channels) in the
Channel Box with the
Channel Control editor (select
Windows > General Editors > Channel Control.)
- In the
Channel Box, click the name of the channel you want to edit.
- In your scene, middle-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the Ctrl key gives you finer control, and pressing the Shift key gives you less control.
To edit sculpt deformer attributes with the
Attribute Editor
- Select the sculpt deformer node (default name: sculptn).
- Open the
Attribute Editor.
- Edit the attributes.
See
sculpt.
To prune sculpt deformer set membership
- Select deformable objects whose currently unaffected points you want to prune from the deformation.
- Select Deform >
Prune Membership >
Sculpt.
Maya removes the deformable object’s points currently unaffected points from the sculpt deformer set.
Note:
Prune Membership only removes points from the deformation if they are currently not affected by the deformer. Therefore, if you try to prune the membership of an object whose points are all controlled by the deformer, you will receive the error message “No components could be pruned.”
To delete a sculpt deformer
- Select the sculpt deformer node.
- Select
Edit > Delete or use the default shortcut Backspace (Linux and
Windows) or Delete (Mac OS X) key.
The deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved.
To control a Sculpt deformer’s strength using a two dimensional texture
- Select the object that you want to deform.
- Create a sculpt deformer for that object.
See
Create sculpt deformers.
- Select the sculpt deformer and open the
Attribute Editor.
- Select the sculpt node’s tab, and expand its
Sculpt History section.
- Click the
Add Advanced Sculpt Attributes button.
The
Advanced Sculpt Attributes appear in the
Sculpt History section.
- Turn on
Enable Advanced.
- Click the map button that is next to the
Texture attribute. See
Texture.
The
Create Render Node window appears. See
Create > Create Render Node.
- Click the 2D texture that you want to use with your sculpt deformer.
The strength of your sculpt deformer is now affected by the texture.
- Set the advanced sculpt attributes.
See
Advanced deformer options.
To paint a sculpt map
- Select the object that is being deformed by the sculpt deformer.
- In the
Attribute Editor, select the sculpt tab.
- In the
Sculpt History section, click the
Add Advanced Sculpt Attributes button.
The
Advanced Sculpt Attributes appear in the
Sculpt History section.
- Click the
Paint Sculpt Map button.
The sculpt deformed object is now wireframe shaded in the scene view.
- Open the
Tool Settings Editor.
The
3D Paint Tool settings display
- Adjust the
3D paint Tool settings as desired and paint your object’s sculpt map in the scene view.
For information on the 3D Paint Tools settings, see
3D Paint Tool.
Note:
- When painting a sculpt map, make sure that the
3D Paint Tool
attribute you are painting is
Color. Otherwise, the values you paint will have no affect on the sculpt deformation. You can set which attribute to paint from the
Attribute to Paint drop-down menu in the
File Textures section of the
3D Paint Tool settings.
- You can adjust the resolution of the sculpt map with the
3D Paint Tool resolution controls.