To change point tweaking’s deformation order
- In the scene, move the pointer over the skinned object and -click.
- From the marking menu, select Inputs > All Inputs.
- Move the pointer over the name of the tweak node (default name: tweakn) whose order you want to change.
- -drag the pointer over the name of the operation where you want point tweaking to take place, and release the mouse button.
To disable a tweak node
- Open the tweak node’s Attribute Editor.
- In the Attribute Editor, open Node Behavior.
- Set Node State to HasNoEffect.
To enable a tweak node
- Open the tweak node’s Attribute Editor.
- In the Attribute Editor, open Node Behavior.
- Set Node State to Normal.