Create a squash deformer

When creating squash deformers, you can first set creation options and then create a deformer, or you can immediately create a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before you create a deformer can save you some time adjusting the deformer’s attributes afterwards.

Attention: You should avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. Save a copy of the object in case you want to do further modeling.

To create a squash deformer

  1. Select the object(s) you want to deform.
  2. Select Deform > (Create) Nonlinear > Squash > .

    The Squash Options window appears.

  3. Click the Basic and Advanced tabs and set the creation options.

    See Squash Options and Advanced deformer options.

  4. (Optional) As you set the creation options, you can also do the following:
    • Select Edit > Save Settings to save the creation options without creating a squash deformer and keep the options window open.
    • Select Edit > Reset Settings to reset the options to their default and keep the options window open.
  5. Click Create or Apply to create a squash deformer. Create closes the options window, while Apply leaves it open.

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