Create cluster deformers

When creating cluster deformers, you can set the creation options first and then create a deformer, or you can immediately create a deformer without changing the current settings. If you’re not sure what the current creation options are, checking them before you create a deformer can save you time adjusting the deformer’s attributes afterwards.

Important: Avoid changing the number of points on the deformable object (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. You might want to save a copy of the object in case you want to do further modeling.

To create a cluster deformer

  1. Select one or more deformable objects.
  2. In the Rigging menu set, select Deform > (Create) Cluster.

    The cluster deformer is created and a small C icon - the cluster handle - displays on the object.

    Tip: You can control the placement of the cluster handle by changing the handle’s Origin values in the Attribute Editor. Select the handle, find the clusternHandleShape tab in the Attribute Editor, and set the Origin X, Y, and Z-axis values you want.

To set cluster options and create a deformer

  1. Select a deformable object.
  2. In the Rigging menu set, select Deform > Cluster > to open the Cluster Options.
  3. In the Cluster Options, set the options you want, then click Create.

    See also Advanced deformer options.

To select a cluster deformer handle

    Select the "c" and shift-select to remove everything else, or select the clusterhandle in the Outliner.

    The cluster handle is represented by a small "c" on the object. You can select it in the Outliner.
  1. Select the area with the cluster "c" icon.
  2. Shift-select to exclude everything else from the selection.