Create an orient constraint

Orient constraints let you match direction faced by one object to one or more other objects. This constraint is useful for making several objects orient simultaneously. For more information about orient constraints, see Orient constraints.

When creating orient constraints, you can first set creation options and then create an orient constraint, or you can immediately create a constraint with the current creation options.

To create an orient constraint

  1. Select one or more target objects, followed by the object you want to constrain to them.
  2. Select Constrain > Orient.

To add an orient constraint to an animation layer

  1. Select one or more target objects, followed by the object you want to constrain.
  2. Select Constrain > Orient > .
  3. In the Orient Constraint Options window, set the constraint options you want. From the Animation Layer drop-down menu, select the animation layer where you want to add the constraint.
    Tip:

    Turn on Maintain Offset when adding constraints to animation layers so that your constrained objects do not move unexpectedly.

    The constraint animation is now contained in its assigned animation layer, and it contributes to the result animation in your scene.

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