pointConstraint

Point Constraint Attributes

Lock Output

Specifies whether or not you can directly manipulate an object’s constrained channels. For example, when the point constraint’s Lock Output attribute is off, you can change the position of the constrained object without having to move the driver object.

When a constrained object’s Lock Output attribute is on, you can only manipulate its constrained channels by transforming its driver object. When a constrained object’s Lock Output attribute is off, you can directly manipulate its constrained channels, without having to transform its driver object.

Note:

The Animation Blending preferences affect the default state of the Lock Output attribute.

Offset

Specifies an offset position (translate X, Y, and Z) for the constrained object relative to the target point. Note that the target point is the position of the target object’s rotate pivot, or the average position of the rotate pivots of the target objects. Default values are all 0.

Offset Polarity

Specifies the polarity of the Constraint Offset. In effect, the Constraint Offset values are multiplied by the Offset Polarity to give the constrained object’s position. Default is 1.

Constraint Translate

Informs you of the constrained object’s current position. Useful to know when you are specifying the Constraint Offset and Offset Polarity.

Enable Rest Position

See Rest Position attributes.

Rest Translate

See Rest Position attributes.