For more information on mapping character animation, see Key > Character Mapper.
To map animation from one character to another
- Select Key > Character Mapper.
- Select the root joint of your source character.
- In the Character Mapper window, click Load Source.
- Select the root joint of your target character.
- Click Load Target.
- Select one node or attribute from the left unmapped column, and select its corresponding node or attribute in the right column. For example, if the left ankle joint for your source character is lfoot and the left ankle joint of your target character is named joint29, then your selection would resemble the following:
- Click Map.
- Repeat steps 6 and 7 until you have mapped all the nodes or attributes from the source and target characters.
Now you can copy and paste animation clips between the mapped characters in the Trax Editor.
To map animation from one character to another based on hierarchy
- Select the root joint of your source character.
- -click to select the root joint of your target character.
- Select Key > Character Mapper.
- Do one of the following:
- In the Character Mapper, select Edit > Map based on hierarchy.
- Select a node or attribute from both the Source and Target character.
- In the Character Mapper, select Edit > Map based on hierarchy.