Edit orient constraint channels
To edit orient constraint channels with the
Channel Box
- In the scene, select the constrained object.
- Set the channels.
- Click the name of the channel you want to edit.
- In your scene, middle-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the Ctrl key gives you finer control, and pressing the Shift key gives you less control.
Edit orient constraint attributes
To edit orient constraint attributes with the
Attribute Editor
- Select the orient constraint node.
- Open the
Attribute Editor.
- The following sections make available attributes:
Transform Attributes,
Orient Constraint Attributes,
Pivots,
Limit Information,
Display,
Node Behavior, and
Extra Attributes.
- Click
Select to select the node you are now editing as the currently selected object in your scene.
- Click
Load Attributes to load the attribute values of the currently selected node.
- Click
Copy Tab to open a separate window containing the attributes for the selected node.