You can add multiple influence objects at the same time to your smooth skinned geometry. This saves you time when rigging your characters.
To add multiple influence objects at the same time to smooth skinned geometry
- Smooth bind your geometry to its skeleton. See
Bind smooth skin.
- Create the influence objects for your skinned geometry and move them into the positions you want them at when influencing the skin.
- Select the influence objects and then Shift-click your smooth skin geometry to include it in your selection.
- In the
Rigging menu set, select
Skin > Edit Influences > Add Influence >
.
- Set the influence options, then do one of the following:
- Click
Add to add the selected objects as new influences to your smooth skinned geometry and close the
Add Influence Options window.
- Click
Apply to add the selected objects as new influences to your smooth skinned geometry and keep the
Add Influence Options window open.