You can create sculpt deformation effects as described in the following topics:
If the sculpt deformer is in stretch mode (Mode attribute is set to Stretch), you can create deformation effects by directly manipulating the stretch origin locator as well as the sculpt sphere.
By pruning sculpt deformer sets, you can remove points from the set that are not presently being affected by the deformer. You can prune the deformer set to avoid unnecessary calculations for points that are not part of the deformation effect.