Create a Proximity Wrap deformer

The Proximity Wrap deformer lets you use geometry as drivers to modify other ("Target") geometry. Once you create the deformer node, you need to set "Drivers" and connect them using the Attribute Editor Edit Node window. (See the Proximity Wrap Deformer options Attribute Editor section for details.)

Unlike other Maya deformers, which need you to select the geometry to deform before applying the command, with the Proximity Wrap deformer, you must connect the geometry and drivers after running the command.

However, you can create the "Drivers" before or after you create the Proximity Wrap deformer on the Target geometry, but it is important that they all connect.
Tip: You can use the Proximity Wrap deformer to bind skin instead of using a skin cluster, which gives you additional control over the binding in the Attribute Editor Proximity Wrap Attributes widget. To use Proximity Wrap binding instead of a traditional skin cluster, select Proximity Wrap from the Deformer Node menu in the Bind Skin Options.

You can use the Dropoff Rate Scale attribute in the Proximity Wrap deformer attributes to control the inverse distance weight from the driver.

Tip: If you want to create a falloff (or ramp effect) for this deformer, so that the results of the deformation decrease or drop off after a specified distance, use Component Tags. See Create deformer falloffs.

Create a Proximity Wrap deformer

  1. Select the object(s) you want to deform in the Outliner, the Viewport, or the Node Editor. This is the geometry that is guided by the driver geometry.
  2. Select Deform > (Create) Proximity Wrap > (The Deform menu appears in the Animation, Modeling, and Rigging menu sets).

    The Create Proximity Wrap deformer options window appears.

  3. Set the creation options, for example, the Wrap Mode, which is the method the drivers use to influence the geometry (See Proximity Wrap Deformer Options for descriptions of each setting and what it does.)
  4. Click Apply and Close to create the deformer to the selected geometry.
  5. With the Proximity Wrap deformer object/node still selected, open the Attribute Editor.
    Note: Maya creates a Proximity Wrap deformer node for each object you want to deform, so you will see Proximity Wrap 1, Proximity Wrap 2, and so on as tabs in the Attribute Editor.
  6. In the Attribute Editor, switch to the Proximity Wrap1 tab, expand the Proximity Wrap Attributes and pin the tab using the Pin Tab icon .
  7. Select a primitive to represent the driver of the deformation in the Outliner, the Viewport, or the Node Editor.
  8. In the Attribute Editor Proximity Wrap1 tab, expand the Manage Drivers menu and select Add Selected as Driver. The selected primitive becomes the driveris created and connected to the deformer.
    Note: To add multiple driver geometries, Shift-select the geometry before clicking Add Selected as Driver in the Manage Drivers menu.
  9. To configure the settings for new drivers, select Edit New Driver Defaults to open the Proximity Wrap Drivers window.
  10. You can transform the geometry of the driver to influence the binding or to deform the target geometry.