When creating flare deformers, you can first set creation options and then create a deformer, or you can immediately create a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before you create a deformer can save you some time adjusting the deformer’s attributes afterwards.
Attention: You should avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. Save a copy of the object in case you want to do further modeling later.
To create a flare deformer
- Select the object(s) you want to deform.
- Select
.
The
Flare Options window appears.
- Click the
Basic
and
Advanced tabs and set the creation options.
See
Flare Options and
Advanced deformer options.
- (Optional) As you set the creation options, you can also do the following:
- Select
to save the creation options without creating a flare deformer and keep the options window open.
- Select
to reset the options to their default and keep the options window open.
- Do one of the following:
- Click
Create to create a flare deformer. The options window closes.
- Click
Apply to create a flare deformer and keep the options window open.
- Click Close to close the window.
To create flare deformation effects
- Manipulate the flare deformer handle.
- Edit flare deformer channels and attributes.
For more information on creating and editing deformation effects, see
Edit flare nonlinear deformers.
Tip: If you want to create a falloff (or ramp effect) for this deformer, so that the results of the deformation decrease or drop off after a specified distance, use
Component Tags. See
Create deformer falloffs.