
Access global options from the main menu bar.
- Opens a new blank workspace.
- Opens an FBX file or a saved scene in a new workspace.
- Saves the current scene as an FBX file in the following directory: C:\Users\Username\Documents\CreateVR\Saves. Create VR automatically names the files using the date and time of the save.
Create VR FBX files can also be imported into Autodesk Maya or other content creation applications, such as Autodesk Maya and Autodesk 3ds Max, for further refinement and completion.
- Imports or exports files.
Import File… - Imports an FBX file into the current scene for editing in Create VR.
Import as Reference… - Imports reference geometry.
Import Image Plane… - Imports an image into Create VR.
Export .fbx File - Exports an FBX file to C:\Users\Username\Documents\CreateVR\Exports for modeling in other applications.
Exports Smooth Mesh - Exports a high quality mesh to C:\Users\Username\Documents\CreateVR\Exports for visualization in other applications.
For more information, see Importing and exporting.
- Takes a snapshot image of the current scene and saves it as a .png file in the following directory: C:\Users\Username\Documents\CreateVR\Pictures. See Take a snapshot of your scene.
- Opens the Create VR Settings. In the settings you can choose different work environments and switch the dominant hand for the controllers. By default the VR controllers are set for right handed users.
For information about the VR controller mapping, see Create VR hardware requirements and controller maps.
- Exits Create VR.
- Opens the Create VR in-product help cards, which provide information about how to manipulate objects with the controllers, controller mapping, and how to perform basic workflows using the Create VR modeling tools. You can add the help cards to the VR space so that you can refer to them while creating.
Provides a color palette and materials.
- Fills an object with the selected color. Select a material and color from the palette, and then pull the trigger on the object to apply. When using the color and material palettes, note the following:
The material preview displays the selected material color. This color is applied to all new geometry.

Material preview*
You can add new colors to the palette by selecting the material preview, then choosing from the color picker that appears. Select the plus sign (
) to add the new color to the palette.
You can choose from a Lambert, Phong, or flat material. To apply the material, select it from the materials palette, then pull the trigger on the object.

Materials palette*
- Flip surface normals.
For more information, see Shade objects in Create VR.
- Adds a symmetry plane to the environment. All creation tools work with the symmetry plane. Use the symmetry plane to do the following:
Generate a mirrored copy of a curve or surface
Create self-symmetrical geometry
Use a flat surface to draw on and create with
Switch the symmetry plane with
or
by selecting the arrow next to the symmetry plane icon.
- Creates a radial axis in the environment for radial symmetry. Use it to create curves and surfaces around a radial axis. For example, use radial symmetry to model radial shapes such as spokes for rims or wheels. All creation tools work with radial symmetry.
- Turns on Cage Mode, which displays all CVs.
- Turns on Box mode, which displays sub-d objects at their lowest level of division. Use this mode to better detect surface quality problems, such as odd-sized faces, uneven edges, or other surface irregularities.

Box mode on

Box mode off
- Turns off corner interpolation. This displays sub-d corners as rounded limit surfaces.
For more information, see Selecting view modes.
For more information, see Draw and sketch curves in Create VR and Modify curves.
For more information, see Create NURBS surfaces in Create VR and Modify NURBS surfaces.
- Creates a patch primitive. In addition to creating primitives, this tool includes several embedded tools that you can use to shape the object right away. Tool hints indicate which tool is active depending on the position of the tool sphere. The embedded tools let you:
Move vertices
Extrude edges
Insert edge loops
Weld vertices, edges, and faces
- Creates a volume primitive. In addition to creating primitives, this tool includes several embedded tools that you can use to shape the object right away. Tool hints indicate which tool is active depending on the position of the tool sphere. The embedded tools let you:
Move vertices
Extrude faces
Insert edge loops
Weld faces
- Creates a disc primitive. See Create sub-d objects in Create VR.
- Moves sub-d CVs, edges, and faces. When moving edges, it has three selection modes: Move (One, Edge Loop, Multi-select). When moving faces, it has four selection modes: Move (One, Smart, Face Loop, Corners). Tap left and right on the Tool Hand while hovering over geometry to choose a selection mode.
- Inserts an edge loop.
- Deletes sub-d components. When deleting edges, it has two selection modes: Move (Multi-select, Edge Loop). When deleting faces, it has four selection modes: Move (One, Smart, Face Loop, Corners). Tap left and right on the Tool Hand while hovering over geometry to choose a selection mode.
- Extrudes edges, faces, and curves. When extruding boundary edges, the standalone Extrude tool has the same selection modes as the embedded Extrude tool: Extrude (One, Smart, FullSide). When extruding faces, it provides the same selection modes for face extrusion as the Volume tool: Extrude(One, Smart, Corners). It also has an additional selection mode: Extrude (Multi-select), which you can use to select one or more faces.
- Bridges two sub-d faces or curves by adding intermediate faces and edges between them.
- Applies a crease to an edge. When creasing edges, it has three selection modes: Crease (Multi-select, Edge Loop, Two-handed Chain-select).
- Splits a sub-d face at specified points along an edge. Each cut results in a new edge and two vertices. You can make cuts perpendicular or diagonal to a point along an edge.
- Welds vertices, edges, and faces together.
When welding vertices and edges, note the following:
For more information about using the sub-d modeling tools, see Modify sub-d objects.
For more information, see Work with layers.

The Quick Menu on the Global Hand displays tools that are relevant to your current selected tool and task. The Layers palette is also accessible with the Quick Menu and lets you easily work with layers while modeling.
There are two constant tools in the Quick Menu, toggle Box/Smooth mode on the left and toggle Object/Layer-move on the right, and three contextual tools in the middle. For example, when modeling sub-d primitives, the Quick Menu (shown in the image above) will display the Box mode icon, the Sub-d extrude tool, the Move sub-d CVs tool, the Weld tool, and the Object/Layer-move icon.
Access the Quick Menu by pressing up on the Global Hand analog stick (Oculus) or D-pad (VIVE). Pointing the Tool Hand towards the Quick Menu will automatically cast a ray and you can select your desired tool by pulling the Tool Hand trigger.