This video demonstrates the contextual modeling tools in the Sub-d Patch, Volume, and Disc tools.
After creating a sub-d object, several tools for modifying the sub-d automatically become active when you bring the tool sphere close to an edge, CV, or face. These contextual modeling tools are embedded in the Sub-d Patch, Volume, and Disc tools and let you begin shaping your primitive right away. For example, you can move vertices, extrude boundary edges, insert edges, and weld vertices, edges, or faces without having to open the menu to select a new tool.
While modeling your sub-d, the active tool is determined by the position of the tool sphere on the object. A tool hint also displays to indicate which tool is active.
These tools are also available as individual modeling tools in the Tool Menu. Use the individual modeling tools to continue shaping your sub-d objects after you exit a sub-d creation tool. For information about using the individual modeling tools, jump to the following:
For information about moving sub-d object components, see Move sub-d CVs, edges and faces.
Hover the tool sphere over a boundary edge until it highlights and the Extrude tool hint appears.
The Extrude tool has three edge selection modes, indicated by the Extrude tool hint.
Tap right or left on the analog stick (Oculus) or D-pad (VIVE) to choose a selection mode:
Extrude (One) - Selects a single boundary edge.
Extrude (FullSide) - Selects all edges along the boundary edge loop. Use this method to extrude the full edge loop including edges that are between corner vertices.
Extrude (Smart) - Selects edges along the boundary edge loop that are between corner vertices. Use this method to exclude edges attached to corner vertices so that sharp corners are not included in the extrusion.
Pull and hold the trigger, then drag to extrude.
To extrude in the X, Y, or Z directions, drag the extruded surface until the dashed guide lines change color to red for the X axis, blue for the Y axis, or green for the Z axis.
Hover the tool sphere over a face until it pulses.
The Extrude tool has three face selection modes, indicated by the Extrude tool hint.
Tap right or left on the Tool Hand analog stick (Oculus) or D-pad (VIVE) to choose a selection mode:
Pull and hold the trigger, then drag to extrude.
When welding vertices and edges be aware of the following:
You can only merge boundary vertices that share a common third CV on the boundary. You cannot weld neighboring or adjacent CVs.
You can merge any boundary edges.
Before merging boundary edges, ensure that the surface normals on each surface are pointing in the same direction. If you see that one of the surfaces displays a striped pattern while the other one does not, the normals are pointing in opposite directions. Use the Flip Normals tool to correct this before welding (see Flip surface normals). Otherwise, the weld will fail, or if successful, a twist in the surface will result.
After you exit a sub-d creation tool, you can continue shaping your sub-d objects using these individual sub-d modeling tools:
For information about moving sub-d object components, see Move sub-d CVs, edges and faces.
Use the Delete Sub-d Components tool to remove sub-d CVs, edges and faces.
Select the Delete Sub-d Components tool .
Do one of the following:
Hover the tool sphere over a CV.
Hover the tool sphere over an edge, and tap right or left on the analog stick (Oculus) or D-pad (VIVE) to choose a selection mode:
Hover the tool sphere over a face, and tap right or left on the analog stick (Oculus) or D-pad (VIVE) to choose a selection mode:
Faces and edges to be deleted should be highlighted in red.
Place the stylus on the selection and pull the trigger.
Use the individual Extrude tool to extrude from curves, sub-d boundary edges and faces. The individual Extrude tool provides the same edge and volume selection modes as the contextual Extrude tool. For face extrusions, the individual Extrude tool includes an additional face selection mode: Multi-Select mode.
You can use the Extrude Sub-d tool to extrude a sub-d patch from a curve.
From the sub-d tools, select the Extrude tool .
Hover the tool sphere over the curve until a wavy line displays.
Pull the trigger, drag, and then release to complete.
Continue to shape the sub-d patch by extruding its boundary edges.
For information about extruding patch edges, see Extrude patch boundary edges .
Select the Extrude Sub-d Tool and hover the tool sphere over a face until it highlights.
Tap left or right on the Tool Hand to choose a selection mode:
Extrude (One) - Selects a single face.
Extrude (Corners) - Selects all faces, including faces attached to creased edges.
Extrude (Smart) - Selects all faces, but excludes faces attached to creased edges.
Extrude (Multi-select) - Selects multiple faces.
Only internal faces can be extruded on patch primitives.
Pull the trigger and drag to extrude the selected faces.
To extrude in the X, Y, or Z directions, drag the extruded surface until the dashed guide lines change color to red for the X axis, blue for the Y axis, or green for the Z axis.
Use the Multi-Cut tool to split sub-d edges and faces. You can choose to use a vertex or a point along an edge as the start of your cut.
Select the Multi-Cut tool .
Hover over an edge or vertex as the starting point of your cut.
The tool hint indicates which components will be used to start the cut.
Pull the trigger and drag the cut line across the face to an adjacent vertex or edge.
Press to complete the cut or repeat step 3 to continue cutting across more faces.
Bridge two sub-d faces or curves by adding intermediate faces and edges between them. Bridge can be used to patch any triangle hole in a single sub-d object.
Apply a crease to one or more edges.
Select the Crease tool .
Hover the tool sphere over an edge, and tap right or left on the analog stick (Oculus) or D-pad (VIVE) to choose a selection mode:
Crease (Multi-select) – Selects specific edges. Hold the trigger and drag over multiple edges to manually select them.
Crease (Edge Loop) – Selects an edge loop to crease.
Crease (Two-handed Chain-select) – Use both the Tool Hand and Global Hand to hover over the start and end point of a chain of edges to crease.
Edges to be creased are highlighted with a wavy line.
Pull the trigger to apply the crease.
To remove a crease, hover over the creased edge and pull the trigger.