Analytics Objects window

To open the Analytics Object window
The Analytics Objects window contains detailed notes for each setting. Click the information icon next to a setting to view more detail.
Run
Launches the selected analysis.
List
Displays which analytics would be run in the Help line.
Show Command
Displays the analytics command details.
Save
Saves the current configuration in a file.
Load
Opens configuration settings from a file.

Options

Select which elements you want to include in your analytics:

Report Progress
Shows a progress dialog as analytics are run.
Force Run
Create a new analytics report even if older reports are available.
Show Details
Toggles the collection of detailed analytic information.
Show Summary
Activate to include a summary in analytic output.
Include Subdirectories
Activate to include subdirectories in selected data directory.
Anonymous Names
Activate to anonymize files names and nodes.
Show Results in Script Editor
Activate to display a list of the tests run in the Script Editor.
Results Path
Enter a destination to save test results. Leave this field blank to store result files in the same location as the test file.
Debug Log Path
Activate this option to create a debug log and enter a destination in the field to save log files. (If this option is active and you do not specify a field, log results are saved in stdout, the default log directory.)

Analytics

Choose Select All, or Deselect All to either include or exclude all analytics from the test.

Activate Static Analytics to run the tests independent of files.

Animation
Provides basic statistics on animation in te file.
Click the "i" button to read additional detail about this data.
Cache Performance
Provides statistics on cache performance.
Click the "i" button to read additional detail about this data.
Character
Examines the characters in the scene to rpvide a few basic structure elements.
Click the "i" button to read additional detail about this data.
Connections
Provides a report of all the connections in the DG.
Click the "i" button to read additional detail about this data.
Deformers
Examines meshes in the scene and provides a report on the deformers used.
Click the "i" button to read additional detail about this data.
EvalManager
Provides information on the Evaluation Graph and scheduling in the scene.
Click the "i" button to read additional detail about this data.
GPUClusters
Provides information on animated cluster nodes and how they are used.
Click the "i" button to read additional detail about this data.
GPUDeformers
Provides information on animated deformer nodes and how they are used.
Click the "i" button to read additional detail about this data.
GPUTweaks
Prvides a list of animated Tweak nodes and how they are used.
Click the "i" button to read additional detail about this data.
HIK
Scans all HIK connections to locate any unrecognized patterns.
Click the "i" button to read additional detail about this data.
IK
Analyzes the structure and use of standard IK systems in the scene.
Click the "i" button to read additional detail about this data.
Mesh
Analyzes the volume and distribution of mesh data.
Node Types
Collects the number of each node type in the scene.
Click the "i" button to read additional detail about this data.
Scheduling
Verifies that the scheduling graph generated is similar to the graph generated by the dbpeek command.
Click the "i" button to read additional detail about this data.
Scripts
Provides the number of scriptJobs in the scene.
Click the "i" button to read additional detail about this data.
SkinClusters
Examines the skin cluster nodes in the scene for connections on the driver points attribute.
Click the "i" button to read additional detail about this data.
Static Nodes Types
This option is currently disabled.
Click the "i" button to read additional detail about this data.
Timing
Provides scene timing information from the Profiler, with or with invisibility evaluator active.
Click the "i" button to read additional detail about this data.
UnitConversion
Collects statistics of connection types that use unit conversion nodes.
Click the "i" button to read additional detail about this data.
Values
Performs an analysis of plug values that make simple algorithms complex.
Click the "i" button to read additional detail about this data.

Files/Directories to analyze

In this area, you can choose where you want maya to search for data to analyze.

Use Current Scene
(This option is on by default.) Disable this option if you want to have Maya use a scene located in another location.
Click New to set an new file path or Directory to set a new folder location.

Skip Patterns

Enter the patterns of file paths that should be skipped (in regular Python expression form). Click to add a new filter path.