Create a shader network in the Hypershade video tutorial

Watch this video tutorial that demonstrates how to build a leather material in the Hypershade. Procedural textures are used to create random dirt and aging patterns, as well as bumps, to make the leather appear natural.

As the shader graph is being created, the video demonstrates how to use the following Hypershade features to simplify your look development workflow.

Note: The mia_material_x shader from the 3rd party renderer mental ray is used in this example, courtesy of NVIDIA.

Additional tips and tricks

In addition to the features described above, the following video demonstrates extra tips and tricks that can improve your look development editing workflow: