Use the Projection utility

For a description of the Projection utility, see Projection.

To map a Projection utility node to a texture

  1. Create a Projection utility node.

    In the Hypershade Create tab, navigate to the Maya > Utilities category and click Projection.

    A Projection node is created and selected by default.

  2. In the Projection node’s Attribute Editor, map a texture to the Image attribute.
  3. Adjust the texture attributes if necessary, then create a material.
  4. Middle-drag the Projection swatch over the material swatch and select an attribute from the pop-up menu, such as Color.

    You can now use the Projection Attributes (next) to adjust the texture placement on the surface.