Preview the displacement results in the viewport

You can display the results of a displacement map in Viewport 2.0 to get a better sense of how it will look in your final render.

To preview the displacement map in Viewport 2.0

  1. Apply the displacement map to your object. See Connect a texture as a displacement map.
  2. To enable displacement preview, do one of the following:
    • In the object's shape node, under the Smooth Mesh section, enable Displacement Preview.
    • Press Alt + 3.

    When Displacement Preview is enabled, the following Smooth Mesh attributes are automatically set:

    • Smooth Mesh Preview is enabled.
    • Global (OpenSubdiv Catmull-Clark) is turned off if it is enabled.
    • Subdivision Method is set to OpenSubdiv Catmull-Clark Adaptive.
    • Note that turning Displacement Preview off does not return these attributes to their previous settings.

  3. The results of the displacement map are now displayed in the viewport.
Note: You can adjust the amount of displacement using the displacementShader node's Scale attribute.