You can use the Substance node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets.
In addition, you can use substances as noise or smart filters. Each one can be customized to generate infinite variations.
For more information regarding Substance textures, see: http://www.autodesk.com/maya-substance-docs. For a video tutorial, see http://www.autodesk.com/maya-substance-training.