Array Mapper

Maps array attributes to the color attributes of texture nodes. Used by particle objects to invoke color values from the texture node for each particle.

Find this utility in the Hypershade window Create tab.

Min Value, Max Value

The minimum and maximum limit on the output attribute outValuePP.

Compute Node

Allows the propagation of any changes to the computeNode’s outColor through the arrayMapper and onto the attribute the arrayMapper is driving.