Use the Stencil utility

For a description of the Stencil utility, see Stencil.

To map a Stencil to an object

  1. In a material’s Attribute Editor, map the Stencil utility to the Color attribute.
  2. In the Stencil’s Attribute Editor, map a 2D texture to the Image attribute.
  3. Assign the material to the object and adjust the Stencil’s attributes as necessary.
    Tip:

    IPR-render to view the result as you adjust attributes.

To use the Key Masking attribute

  1. Turn Key Masking on. Since the Color Key attribute’s default color is black as well as the Stencil’s Default Color, Maya masks out only the areas containing the most black.
  2. Change the Color Key color in the Color Chooser. In the following, Maya masks out any color containing red or pink and replaces it with the Stencil’s Color BalanceDefault Color.
    Note:

    When bump mapping Stencil textures, you must make manual, explicit connections. Bump map the texture, then manually connect the bumpValue to the stencil outAlpha.