Save a ShaderFX group node to disk

Note:

By default, ShaderFX group nodes (and other custom elements such as scenes and baked preview swatches) are saved to the maya\ShaderFX folder of your $HOME or \MyDocuments directory. To customize the location of your ShaderFX folder, set the system environment variable SHADERFX_CUSTOMUSERPATH to your preferred location. You can also use the shaderfx command with the -setUserPath flag.

To save your group node to disk

  1. Select the group node and click its Group icon to visualize the group network.
  2. In the group network view, select the group node. In the Maya ShaderfxShader Attribute Editor, you can customize the following:
    • Name
    • Category
    • Sub menu name
    • Class name
  3. Click Group > Save Group to Disk in the ShaderFX editor.

    Your group node, now renamed to Name, is accessible when you right-click the work area, and appears in the marking menu as Category name > Sub menu name > Class name.