If you always want access to the same set of FBX options when exporting files, you can create a custom set of options to display in the 
		Game Exporter. 
	 
- Switch to the 
		  Animation Clips tab to create a preset for exporting animation, or the 
		  Model tab to create a preset for exporting a mesh. 
		
 
- In the 
		  Game Exporter toolbar, click 
		  
. 
		 
- In the 
		  Create Preset window that appears, enter a name for the new preset. 
		  
This is the name that will appear in the preset drop-down list at the top of the 
			 Game Exporter. 
		  
 
		 
- Use the 
		  Template field to select the basic set of options you want to start with in your preset, then click 
		  Ok. 
		  
Note: By default, you can choose the 
			 Model Default or 
			 Anim Default preset as your template. To add your own presets to be used as templates, save them in the default directory (..\maya\<version>\presets\attrPresets\gameFbxExporter). 
		  
 
		 
- Set all export options the way you want them for this preset, then either complete the export operation (click 
		  Export), or close the 
		  Game Exporter. 
		  
The export options you have set are saved within the preset, and this preset is saved along with your scene. The next time you open the scene, your preset is still available in the 
			 Game Exporter. 
		  
 
		 
Note: To use the same preset in another scene, click 
		

 to save the preset to disk. You can then click 
		

 in a new scene to reload that preset in the 
		
Game Exporter.