In the
Content Browser, you can navigate through folders in different locations, search for files in the Content panel, and then import or reference those files.
Navigating the folders
Expand the folder structure in the browsing panel on the left and select a folder to display its contents in the Content panel on the right.
Note: By default, the
Content Browser opens to the
Examples tab, but the next time you open it, it goes to the last location you selected.
Element in Content Browser
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Lets you do this
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1: Tabs in the browsing panel
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Find the location of the data you want to load, then expand the folder structure and select a folder to display its contents in the Content panel:
- Projects displays your project in a tree view. By default, it displays the current project, but you can select another one from the
Current Project list at the top of this tab.
Click the
Set Project button at the bottom of this tab to open a browser in which you can select and set a different project as current, or click the
Project Window button to open the
Project Window in which you can create a new project or modify the existing one.
- File System displays your local or network directories in a tree view.
- Examples displays a library of example content from the
Maya installation
\Examples folder.
- Favorites displays folders and files you have added as favorites.
See
Customize the Content Browser for information about adding to the
Favorites tab and creating your own folders there.
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2: Path bar
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Select or enter an absolute path to find content:
- Click a folder name in the path bar to open that folder directly.
- Enter an absolute path name in the path bar to open that folder. This can be path to a folder that is local or on a network.
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3: Back/forward arrows
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Navigate among the previous and next locations you have already visited.
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4: Navigation arrow
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Open a menu that displays the recent navigation history. Select a location to go to it.
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5: Go Up One Directory Level icon
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Click the
icon in the Content panel to open the directory above the current folder and display its content in the Content panel.
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6: Search field
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Search the contents that are currently displayed in the Content panel - see below for details.
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7: File
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Import a file into your scene in different ways, such as by dragging and dropping it into a view panel.
You can also reference the contents of the file - see below for details.
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Searching for files
You can search for files in the contents of the current folder using the Search field at the top of the Content panel:
- Start typing a string to find files that match. The files are automatically filtered to match the string as you type.
- Use wildcards (*), such as *ee, to find any file whose name contains that string.
- Enter a file type extension (such as .ma or .jpg) to find all files of that type.
To clear the Search field, click the X at the right end of it, or select the contents and press the Delete or Backspace keys.
Importing or referencing files into the scene
You can import one or more files from the Content panel into your scene, or you can reference them. When a file is referenced, its contents are visible in your scene, but they're not loaded into the scene. You can manipulate and edit objects from a referenced file, but any edits you make remain in your current scene. The original objects remain untouched in their original file - see
File Referencing for more information.
To import one or more files
- Double-click a single file.
- Drag and drop one or more selected files into the view panel.
- Right-click one or more selected .ma, .mb, or .fbx files and choose
Import. You can also click the
icon to open
Import Options.
- For .mel files, right-click and choose
Source mel file.
- For .py files, drag and drop them into the scene to automatically execute their
onMayaDroppedPythonFile method.
- For sculpting stamps, right-click and choose
Use selected stamp - see
Stamps for more information.
- For image files, right-click an icon and choose one of these options:
- Open file as normal file texture: For normal textures,
Maya applies a texture map according to the geometry characteristics—textures are placed onto polygons based on UV information or placed onto NURBS surfaces based on parameterized information.
- Open file as projected file texture: To create projection textures,
Maya applies a texture map to the surface of a 3D object by projecting a 2D texture into 3D space—in other words,
Maya projects the texture maps independently of the geometry characteristics.
- Open file as stencilled file texture: Lets you place an image file or texture on a surface and manipulate its placement and size to look like a label. You can use masking techniques to hide unwanted parts of the image.
To reference a file
- Right-click one or more selected .ma, .mb, or .fbx files and choose
Create Reference. You can also click the
icon to open
Import Options with the same options set as in
Reference Options.
The objects in the file appear in your scene as referenced objects, which are identified by a blue diamond icon in the Outliner.
For more information on working with referenced files, see
File Referencing.