The
Cleanup feature lets you remove unwanted geometry from a polygon mesh (for example, zero area faces or zero length edges). You can also tessellate faces that may be valid within Maya, but not in a game console, such as concave faces, or faces with holes.
Tip: Select the
Remove Isolated Components options before performing a mesh cleanup to remove orphaned components that are created during modeling operations.
Note: Because the
Cleanup feature has the ability to merge vertices and collapse zero length edges, there may be situations where the
Cleanup feature can output non-manifold geometry. This can occur when you set the
Cleanup options to perform multiple cleanup operations on a mesh in a cascading way. If this situation is likely, it is recommended you run the
Cleanup feature multiple times and turn on the
Non-Manifold Geometry option in the
Remove Geometry section only on the last iteration.
To clean up polygon meshes
- Select the polygon mesh you want to clean up.
- Select
Mesh > Cleanup.