Combine Options

Use these options to set what happens when you select Mesh > Combine.

Merge UV Sets
Choose an option to set how your UV Sets should behave upon merging.
No Merge
Each UV set on each mesh becomes a new UV set in the output.
Merge by Name
Merges UV sets with the same name.
Merge by UV Links
Merges UV sets so that UV linking on the input meshes continues to work.
Combine Skinning

Binds skins, using the previous weights.

Pivot Position

Determines where the pivot point of the combined object will be.

Center
The pivot will be at the center of all the objects being combined.
Last object
The pivot will be at the same spot as the pivot of the last object selected.
World origin
The pivot will be at the scene's 0,0,0.

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