To convert an existing UV selection to another type
- Make a selection in the
UV Editor.
- Ctrl + right-click and select one of the following options:
- To Edge,
To UV,
To Face,
To Vertex: Converts the selection from one component type to another connected type. For example, if you have faces selected and then convert the selection to vertices, all vertices connected to the faces are now selected.
- To Shell: Selects all UVs in the shell containing the current selection.
- To Edge Loop,
To UV Edge Loop: Selects the edges or UVs associated with the original select and then extends the selection of edges/UVs as a loop in either direction along the mesh.
- To Shell Border: Expands your selection to all UVs along the border of the shell.
- To Edge Perimeter,
To Vertex Perimeter,
To UV Perimeter: Converts the selection to edges, vertices, or UVs around the selection's perimeter.
Alternatively, you can quickly change any current selection to the corresponding UVs or UV Shells by Ctrl + clicking the appropriate selection mask in the
UV Toolkit.