UV Editor Textures menu

Select which image texture to show in the UV Editor. Select an image from the drop-down list that appears, or apply a temporary Checker Map to all shells.

Checker Map
Applies a checker map pattern to all shells in the UV Editor.
Color Mode
Determines how the checker map is shaded.
  • 2-Color: Each box is based on two alternating colors, Checker 1 and Checker 2. You can also add an additional gradient (Gradient Overlay) running from the bottom-left to top-right. This is handy on patterned textures, when you want to determine which end of the texture is on what side of the model.
  • Multi-Color: Colors all boxes along a multi-colored gradient.
Size
Determines the resolution of the checker map.
Note: You can also adjust the Size at any time by pressing Ctrl + Up or Ctrl + Down when the Checker Map is visible.
Tile Labels
Displays an automatic ID for the various checker map tiles overtop of the checker map.
Color
Determines the color that the Tile Labels appear in.

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