Optimizing UVs evens out the spacing between UVs on a mesh, fixing areas of distortion (overlapping UVs). For example, you can untangle interior UVs in combination with the
Map UV Border command. You can begin by mapping the UVs to a border (either a square or a circle), and then relax the UVs to even out the spacing of the UVs.
To relax UVs using the Optimize command
- (Optional) In the
UV Editor toolbar, turn on the distortion shader (
). See
Identify UV distortion.
This shades areas of your UV mesh that are squashed or stretched, making it easy to identify areas that you need to optimize.
- Select UVs you want to optimize.
- In the
UV Toolkit, select
(or alternatively
from the menu bar to adjust options).
Tip: You can apply the
Optimize command multiple times to repeatedly relax the selected UVs.
- Alternatively, you can select
(or alternatively
from the menu bar) and then use the brush to interactively paint over specific regions you want optimized.
Note: You can quickly switch between the
Unfold and
Optimize Tool in the
Tool Settings.