Spring

Adds spring to an existing animation. As such, it requires animated MASH node input.

MASH Spring

Spring Strength
Determines the overall effect of the node.
Maximum Translational
Determines the range of the spring effect. Higher values cause objects to travel further as they spring.
Damping
Dampens the spring effect. Higher values cause the spring to settle faster.
Stiffness
Determines the rigidity of the spring effect. Lower values cause a larger overlap.
Damping Variation
Adds a random variation of the damping value on a per object basis.
Stiffness Variation
Adds a random variation of the stiffness value on a per object basis.