Adds spring to an existing animation. As such, it requires animated MASH node input.
MASH Spring
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Spring Strength
- Determines the overall effect of the node.
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Maximum Translational
- Determines the range of the spring effect. Higher values cause objects to travel further as they spring.
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Damping
- Dampens the spring effect. Higher values cause the spring to settle faster.
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Stiffness
- Determines the rigidity of the spring effect. Lower values cause a larger overlap.
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Damping Variation
- Adds a random variation of the damping value on a per object basis.
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Stiffness Variation
- Adds a random variation of the stiffness value on a per object basis.