Allows you to aim points in a particular direction.
Orient Node
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Orient Mode
- Determines method of orientation. Options include:
- Velocity: Orients objects along their direction of travel.
- Aim at Target: Points objects toward a specified object in the scene.
- Orient to Mesh Normal: Use a mesh to orient the input objects.
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Solo X,
Solo Y,
Solo Z
- Dampen the effect of the node on the respective axis.
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Up Vector
- Defines which direction is up for your objects. For the best results, point your input objects down the X axis.
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Smooth Rotations
- Smooths the rotation animation over 10 frames. Particularly useful when used with a
Flight node.
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Mute incoming
- Causes the node to mute any incoming rotation array.
Aim at Target Options
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Target
- Displays the object that the objects will aim at when
Orient Modeis set to
Aim at Target. You can assign the currently selected object either by middle-dragging it to this field or by right-clicking the field and clicking
Connect.
Orient to Mesh Options
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Input Mesh
- Displays the mesh that the objects will use to orient themselves whenOrient Modeis set to
Orient to Mesh Normal. You can assign the currently selected object either by middle-dragging it to this field or by right-clicking the field and clicking
Connect.
Note: If you find the orientation changes too abrupt, you can add a
Spring node to the rotation channel to dampen the rotations.