Orient

Allows you to aim points in a particular direction.

Orient Node

Orient Mode
Determines method of orientation. Options include:
  • Velocity: Orients objects along their direction of travel.
  • Aim at Target: Points objects toward a specified object in the scene.
  • Orient to Mesh Normal: Use a mesh to orient the input objects.
Solo X, Solo Y, Solo Z
Dampen the effect of the node on the respective axis.
Up Vector
Defines which direction is up for your objects. For the best results, point your input objects down the X axis.
Smooth Rotations
Smooths the rotation animation over 10 frames. Particularly useful when used with a Flight node.
Mute incoming
Causes the node to mute any incoming rotation array.

Aim at Target Options

Target
Displays the object that the objects will aim at when Orient Modeis set to Aim at Target. You can assign the currently selected object either by middle-dragging it to this field or by right-clicking the field and clicking Connect.

Orient to Mesh Options

Input Mesh
Displays the mesh that the objects will use to orient themselves whenOrient Modeis set to Orient to Mesh Normal. You can assign the currently selected object either by middle-dragging it to this field or by right-clicking the field and clicking Connect.
Note: If you find the orientation changes too abrupt, you can add a Spring node to the rotation channel to dampen the rotations.