Transforms the entire MASH network.
Transform
-
Position,
Rotation,
Scale
- Transforms the entire MASH network using the respective transform operation.
-
Scale Points
- Scales the individual points along with the network.
-
Controller Null
- Displays a null object for your MASH network to inherit transforms from. Allows you to interactively transform your network in the viewport. You can right-click to create a new object (a locator), middle-drag a transform into this field, or right-click to connect the selected mesh. If a mesh is already connected, you can also right-click to remove or show it in the Outliner.
Strength
-
Position,
Rotation,
Scale
- Determines which transforms the
Strength setting affects.
-
Strength
- Fades the node's effect for all the objects at the same time.
-
Random Strength
- Smoothly fades the node's effect on all the objects in a random order.
-
Step Strength
- Turns the node's effect off one object at a time.
-
Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
-
Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).