Controls the strength of attached nodes.
Position
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Position Strength
- Determines the factor of the attached nodes' effect on the points' translations.
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Position Delay
- Delays the animated
Position Strength based on point IDs. Note that this only has an effect when Position Strength is keyframed.
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Randomize Position Delay
- Determines how the point IDs are ordered for
Position Delay. Enabling this delays points via random point IDs, whereas disabling it animates them in numerical order.
-
Reverse Position Delay
- Reverses the order that points are animated.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).
Rotation
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Rotation Strength
- Determines the factor of the attached nodes' effect on the points' rotations.
-
Rotation Delay
- Delays the animated
Rotation Strength based on point IDs. Note that this only has an effect when Rotation Strength is keyframed.
-
Randomize Rotation Delay
- Determines how the point IDs are ordered for
Rotation Delay. Enabling this delays points via random point IDs, whereas disabling it animates them in numerical order.
-
Reverse Rotation Delay
- Reverses the order that points are animated.
-
Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
-
Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).
Scale
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Scale Strength
- Determines the factor of the attached nodes' effect on the points' scales.
-
Scale Delay
- Delays the animated
Scale Strength based on point IDs. Note that this only has an effect when Scale Strength is keyframed.
-
Randomize Scale Delay
- Determines how the point IDs are ordered for
Scale Delay. Enabling this delays points via random point IDs, whereas disabling it animates them in numerical order.
-
Reverse Scale Delay
- Reverses the order that points are animated.
-
Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
-
Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).
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Random Seed
- Adjusts the randomization of any
Randomize Delay attributes.
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Time
- Displays the current frame.