Visibility

Alters the visibility of instanced objects.

Visibility Node

Random Strength
Sets the number of objects to randomly turn invisible.
Step Strength
Turns the objects invisible one at a time. By default, this is done in the order of their IDs.
Filter on
Corresponding object IDs will remain visible, no matter the other values. You may enter individual object IDs (i.e. 1, 3, 5) or number ranges (i.e. 2-6).
Filter off
Corresponding object IDs will remain invisible, no matter the other values. You may enter individual object IDs (i.e. 1, 3, 5) or number ranges (i.e. 2-6).
Invert
Reverses the order in which objects are made invisible.
Random Seed
Alters the randomization for Random Strength.

Frustrum Filtering

Enable Frustrum Filtering
Makes points visible/invisible based on a specific camera's frustrum.
Use Film Gate
Makes points outside the specified camera's Film Gate invisible.
Frustrum Border
Adds a border around the frustrum to include in filtering.
Camera
Determines which camera's frustrum to use. You can middle-drag a camera into this field or right-click to connect the selected camera. If a camera is already connected, you can also right-click to remove or show it in the Outliner.

Strength

Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of the invisibility effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).