Falloff

Creates and controls a falloff volume using an input object for its shape.

Note: The falloff node is not available for manual creation via the Waiter's Add Node field. Instead, you can create it via the Attribute Editor's Falloff Object section of appropriate nodes.

Falloff Object

Falloff Object
Displays the object currently being used to control the falloff. You can right-click the empty space in this field to create a new falloff object or connect a falloff object to the currently selected object. You can also right-click any object to display it in the Outliner, break its connection, Clone it, or change its label / display color in the Viewport.

Falloff Node

Invert Falloff
Reverses the affected area of the falloff area.
Shape
Sets the shape of the falloff area. Options include:
  • Sphere: A gradient from the center to the edges of a sphere.
  • Cube: A gradient from the center to the edges of a cube.
  • Nurbs curve: A gradient along a curve.
  • Particles: A gradient defined by the position of dynamic particles.
  • Mesh: A gradient along a custom mesh shape.
Mode
Determines the method of falloff. Options include:
  • Normal: Objects affected by the falloff area return to normal once outside the falloff area.
  • Add: The effect of the falloff node becomes permanent, even once the falloff area passes.
  • Remove: Removes the permanent effect of an Add operation.
Inner Zone
The zone within the falloff area where the falloff is at full strength. Represented as a ratio of the radius.
Display Colour
Customizes the color of the falloff object in the workspace. This is also controlled via the connected node's Falloff Object label color.

Falloff Ramp

Customizes the shape of the falloff curve.

Additional Settings

Custom Shape Radius
Determines the falloff area surrounding an input curve, particle(s), or mesh when the corresponding Shape mode is set.
Component Type

Determines the component type sampled from the Shape in object.

Vertex Colours
Determines the color output by the node when Mesh Mode is set to Mesh Color Out.

Connections

Shape in

Displays any custom Shape object currently connected (only useful when Shape is set to NURBS curve, Particles, or Mesh).

Positions from
Displays the node that determines the position of instances.
Strength to
Displays where the node's output is being sent.