For Maya software renderer only.
The depth channel represents the distance of objects from the camera.
To create a Depth file
- Turn on
Depth Channel (Z Depth)
in the
Render Settings window.
- Open the renderable camera’s
Attribute Editor in which you want to create a depth file.
Select
View > Camera Attribute Editor... from the current view. See
Camera Attribute Editor.
- In the camera’s
Attribute Editor, select a
Depth Type from the
Output Settings section (Closest
or
Furthest Visible Depth).
To view depth channels
- View the animation file using
FCheck.
Note: As of Maya 2020, FCheck is no longer supported on macOS.
- Press
z to see the depth channel.
If you are using
Arnold for Maya, see
Z Depth AOV.