If your scene contains more high resolution textures than your video card has enough memory to handle, your textures may appear blurry or not load at all. Both of these issues are related to the
Max Texture Resolution and can be worked around differently.
If textures appear blurry...
- Free up GPU RAM by either deleting some objects with heavy textures in the scene or unloading references with heavy textures.
- Select
Renderer >
Viewport 2.0 >
from the
panel menus.
- Under
Maximum Texture Resolution Clamping, click
Re-load All Textures.
-
Press 6 in the scene view for textured mode.
Tip: If textures still appear blurry, you will need to free up more GPU RAM.
If textures don't appear at all, and an error message appears indicating that the texture RAM limit has been exceeded...
- Select
Renderer >
Viewport 2.0 >
from the
panel menus.
- Under
Maximum Texture Resolution Clamping, set
Max Texture Resolution to
Automatic.
- Click
Re-load All Textures.
-
Press 6 in the scene view for textured mode.
Note: You can also set
Max Texture Resolution to
Custom and manually set your own resolution via the slider underneath. If the "GPU texture ram exceeded message" re-occurs, lower the
Max Texture Resolution value again.
Note: The
Maximum Texture Resolution Clamping settings are saved with your scene.