Troubleshoot blurry textures or "GPU texture ram exceeded, texture loading failed" error message

If your scene contains more high resolution textures than your video card has enough memory to handle, your textures may appear blurry or not load at all. Both of these issues are related to the Max Texture Resolution and can be worked around differently.

If textures appear blurry...

  1. Free up GPU RAM by either deleting some objects with heavy textures in the scene or unloading references with heavy textures.
  2. Select Renderer > Viewport 2.0 > from the panel menus.
  3. Under Maximum Texture Resolution Clamping, click Re-load All Textures.
  4. Press 6 in the scene view for textured mode.

  5. Tip: If textures still appear blurry, you will need to free up more GPU RAM.

If textures don't appear at all, and an error message appears indicating that the texture RAM limit has been exceeded...

  1. Select Renderer > Viewport 2.0 > from the panel menus.
  2. Under Maximum Texture Resolution Clamping, set Max Texture Resolution to Automatic.
  3. Click Re-load All Textures.
  4. Press 6 in the scene view for textured mode.

  5. Note: You can also set Max Texture Resolution to Custom and manually set your own resolution via the slider underneath. If the "GPU texture ram exceeded message" re-occurs, lower the Max Texture Resolution value again.
Note: The Maximum Texture Resolution Clamping settings are saved with your scene.