ilrNormalMap

The ilrNormalMapNode is a utility node that remaps file texture normal maps into camera space. Plug it into the BumpMapping (normalCamera) attribute of a surface shader.

Note: The ilrNormalMap node should be mapped directly to the normalCamera attribute. You should not use a Bump2D node in between.
Important: Turtle does not load automatically when running Maya. To use Turtle, activate Turtle.mll in the Plug-in Manager.

Normal Map Attributes

Coordinate System

The coordinate system the normal map was created in.

Use Face Tangents

Uses a fixed tangent space per face instead of interpolating the vertex tangent spaces.

Input

The input file. Map a file node containing the file texture normal map to this attribute.