Override the attributes on a ramp texture

If your object is assigned to a material that is mapped to a ramp texture, you can override its shading by overriding the attributes on each position marker of the ramp such as its color, position, and noise controls.

  1. Create a collection that contains the object with the ramp texture assigned.
  2. Set the layer as visible.
  3. In the Hypershade, select the ramp node, and then select the position marker that you want to override.
  4. Right-click the attribute and select Create Absolute Override for Visible Layer or Create Relative Override for Visible Layer.

    A collection that contains the ramp node is created, as well as the corresponding override.

  5. Select the override and adjust the value.

Note:

If you delete a position marker that has an override associated with it, a warning icon will appear the next time the override is applied. To resolve the issue, recreate the position marker, and the next marker you create will be associated with this override. The only exception is if you delete position marker 0, for example, colorEntryList[0], which cannot be recreated. In this case, you need to create a new position marker and recreate your overrides, then delete the original override.

If you delete more than one position marker, the markers will be created in numerical order, regardless of the order in which you deleted them.