Override the image path of a file node

Map your objects to a different texture in your render layer by right-clicking the Image Name attribute on a file node to create an override.

This feature is most useful if you want to apply a different texture on each layer to a set of objects.

In this example, the couches are assigned to a lambert, which is mapped to a greyish texture. To assign the couches to a plaid texture instead, you can do as follows:

  1. With the Furniture layer set to visible, select the Couches collection, then select the grey texture file node.
  2. In the file node Attribute Editor, right-click the file path area of the Image Name attribute and select Create Absolute Override for Visible Layer.

    A file node subcollection is created, as well as a corresponding file texture name override.

  3. Select the override. In the Property Editor, click the folder icon to connect to a new texture.

    Enable or disable the file node override to switch between the two textures.

  4. Note: Textures courtesy of www.cgtextures.com.